Heroes
You pick a race once, when the hero is created. Each has its own starting skills, its own fighting trait and its own gift. Pick a hero to take a closer look.
Human · man
All-rounder: a bit of everything, slightly above the rest, and earns more XP.
Human · woman
All-rounder: a bit of everything, slightly above the rest, and earns more XP.
Elf · man
Dodger: agile and accurate; always strikes back after a dodge — lighter than a normal hit, but every time.
Elf · woman
Dodger: agile and accurate; always strikes back after a dodge — lighter than a normal hit, but every time.
Dwarf · man
Blocker: shrugs off hits and sends part of the blow back.
Dwarf · woman
Blocker: shrugs off hits and sends part of the blow back.
Orc · man
Bruiser: hits hardest of all, and his fury strikes are especially heavy.
Orc · woman
Bruiser: hits hardest of all, and her fury strikes are especially heavy.
Guardians — the Hall's trophies
Every tenth level is a fight with a chapter guardian. The first version has seven different guardians, each with two tricks. Before your first meeting a “guardian school” shows how to answer them. In the game the Hall of Fame opens at hero level 5: it keeps the hero's records, and below them the guardians: a defeated one earns a medal.
Stone Guardian
Turns potions to stone: collect a chain next to them to crack it.
Snow Shaman
Freezes potions: collect a chain next to them to thaw the ice.
Fire Dragon
Sets potions on fire: collect them before they boil away.
Two-Faced Jester
Swaps potion masks: chain where the masks are untouched.
Owl Astrologer
Dazzles and puts potions to sleep: a pop nearby wakes them.
Keeper of Elements
Strikes with stone, ice and fire in turn: pull potions out of the way.
Magma Smith
Floods a row with lava: collect what burns before it boils away.

A chapter guardian stands in a stone portal — right above the board 
A first loss to a guardian: Blub gives a booster
The wind-up
The guardian shows where it will strike: the cells are marked in advance.
The answer
Chain the marked potions away — or break the wind-up with a staff spell.
The strike
Everything that scores hits the guardian: the higher your power, the harder.
The hero page
Every hero has a page — it opens on a tap on the name: level, worn gear and wins this week. Your own page shows more: the day your hero joined the game, professions with their mastery, records and guardian medals.

Your own page: the hero and the worn gear 
Further down: records, the arena and guardian medals
Player tables
There are no player tables here — and we do not draw made-up names and numbers. The first version plays offline. Its Hall of Fame holds the hero's records, medals for defeated guardians, a weekly table among the heroes of the game and the Hall of Names with twelve arena medals; it opens at hero level 5. Live tables are a plan: only together with online play.

