The Laboratory

Fighting a guardian

How to hurt a guardian and how to answer its tricks

A guardian waits at the end of every chapter. Everything that scores hits it: the higher your power, the harder. The round is won when its health runs out.

Tricks

A guardian gets in your way with tricks. Before each one it winds up — that is your time to answer. The first trick lands at second 6 of the round.

After losing 50% of its health the guardian turns furious and adds a second trick. After losing 80% it hurries: you get less time to answer.

How to answer

  • Step out of the way: run a chain through the marked potions. Each saved cell gives 40 points.
  • A spell cancels the guardian's wind-up
  • The “Dome” page cancels the next trick.

No marks on the board means you cannot step aside: you can only break the wind-up.

Covers

A covered potion cannot join a chain, and you cannot see its kind. A cover cracks when a chain pops next to it.

CoverPops nearby to remove it
Stone2
Snowdrift1
Sleep1

Power and the guardian

Against a guardian only power works: the higher it is, the harder each chain hits.

Reward

  • XP for the first win is ×3 of a regular level of that chapter.
  • The first win brings the chapter's minerals (3) and a guardian's heart.
  • The chapter's elixir goes onto the world's shelf.