The Laboratory

Staff and spell

How the staff charges and what each spell does

The staff is the hero's spell. Which one depends on the staff in hand.

Chains charge the staff: 28 potions. When it is full — tap the button

Staffs

StaffSpellHero levelPrice
Spark StaffLightning (5): strikes whatever the level's quest needs.1given at the start
Wanderer's StaffLightning (5): strikes whatever the level's quest needs.155
Ember StaffFireballs (2): each burns out a 3×3 square.4320
or for level 10
Arcane StaffLightning (6): strikes whatever the level's quest needs.5310
Leaf StaffLightning (7): strikes whatever the level's quest needs.6340
Oak StaffFrost: time stops for 5 s, all ice thaws, boiling cools.6335
Frost StaffFrost: time stops for 6 s, all ice thaws, boiling cools.6420
or for level 20
Storm StaffLightning (9): strikes whatever the level's quest needs.7900
or for level 40
Fang StaffFireballs (2): each burns out a 3×3 square.7840
Falcon StaffLightning (8): strikes whatever the level's quest needs.7840
Hammer StaffFrost: time stops for 7 s, all ice thaws, boiling cools.7885
Moon StaffFrost: time stops for 8 s, all ice thaws, boiling cools.81000
Sun StaffRainbow: collects every potion of one kind.92000
or for level 70
Mirage StaffLightning (9): strikes whatever the level's quest needs.92010
Aegis HammerFrost: time stops for 8 s, all ice thaws, boiling cools.92010
Comet StaffFireballs (3): each burns out a 3×3 square.8a find

Where the spell shines

  • In a round the spell hits what the goal needs.
  • A spell cancels the guardian's wind-up
  • In the arena a spell hits ×3 of a plain blow and cannot be dodged.